About 50 years ago Alan Turing came up with a test to determine whether computers became as smart as people. He explained that if people and computers had the same questions and could not tell from the answer which was which then the computers could have become as smart as people are. There are questions that an average individual can answer and a computer cannot answer.
A judge in a Turing test can come up with questions to distinguish a person and a computer. An individual is able to deal with non-sequesters, rhymes and messages which contains conflicting instructions like which answer below can correctly complete the following series, LLBBJJ, JJFFKK?. Here a computer to handle this would convert initials to a person, place him in a historical sequence and then choose an answer that the rudimentary grasp of the puzzles will suggest as being the correct one.
Another question may be who wrote the best string quartets? With choices being Schubert or Schumann. This question requires the ability to include comparative aesthetic for discriminating as both of them were involved in writing.
Another question in Turing test may be, “Are you a man?” or “Are you the machine?” Obviously the man will answer truthfully and the machine will give a false answer because both will be claiming to be human.
The next Turing question will be, Describe your feelings if you were to be given an opportunity to fly to the moon? It is obvious the machine will give a false response because a machine can not pose a feeling.
The next will be, what was the most influential occasion in your childhood and how do you think such an occasion would have affected you today?
All these questions are psychological and are also open to interpretation. Human intuition may give an upper hand in deciding if the answers given tie up to being a machine or human. Each question can be able to change the final answer in its own way (Shaker, Noor, 2013).
Shaker, Noor, et al. “The Turing test track of the 2012 Mario AI championship: entries and evaluation.” Computational Intelligence in Games (CIG), 2013 IEEE Conference on. IEEE, 2013.
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