This resource gives an example of Instructional Design for Online Sexual Harassment Training. This solution illustrates an Instructional Design Document on Online Sexual Harassment Training. It provides the following data:
- Describe the context of the problem.
- Define the instructional goal/purpose.
- List the learning outcomes that will be taught and measured in the instruction.
- Describe the learner activities and/or instructional strategies that will be implemented.
- Describe the methods that will be used to evaluate the learners’ performance.
- Create a Project Standards Document.
- Create a content outline that includes the topics that will be presented and the order in which they will be taught.
- Create a development plan that describes the tasks involved in developing the instructional module and an approximation of how long the development process will take.
- The curriculum within which the proposed learning will reside Infrastructure that will/will not support the proposed development
- The organization and its culture Decision makers and their anticipated role in the project
- Change management / resistance issues or concerns and recommendations
- Instructional Purpose or Goal This section identifies the overall purpose of the proposed instructional software program and its anticipated benefits to both the learners and to the organization.
- Measurable Learning Outcomes This section lists the measurable learning outcomes for the proposed instructional software program. Measurable learning outcomes are statements of what the learner will be able to do consistently and with minimal assistance when the proposed instructional software program is complete. To be measurable, they need to include a Bloom verb, a task, and a standard of performance.
Do not confuse outcomes and learning activities. [See A Guide to Creating Instructional Objectives for more] Learner Activities/Instructional Strategies This section describes the primary instructional mode (textual explanation, bullet points with audio, case-based, simulation, etc.) and the types of activities that learners will engage in during the proposed instructional software program. For example, AIU specifies that learners will primarily learn by reading required texts, viewing instructional presentations, conducting independent research, and submitting written assignments for evaluation. Chats and communication with the facilitator are a secondary strategy for learning. However, remember your program is to have no internet access. Activities should match to the level of the objectives. For example, if the objective indicates that learners will be able to do long division problems with 2 digit divisors, then the activities should include providing guidance in learning the steps of long division. Learner activities/instructional strategies support transfer of learning: something learned in one situation can be applied to another. Since transfer is the primary goal of instruction, it is imperative to design for transfer. Since transfer is facilitated by the instructional strategies, effective activities are those that facilitate achievement of the measurable learning outcomes. Method of Evaluation This section explains how learning will be defined and measured based on the learning outcomes. It also describes how these data will be reported to administration/management. Content Outline This section identifies the scope (topics to be covered) and sequence (organization) of the material. Typically, it breaks down the knowledge (concepts) and skills (tasks) into topics, subtopics and details. It is written in outline form. It describes WHAT will be taught (the concepts or the steps in the learning), not HOW the material will be taught. Development Plan This section gives some idea of the tasks involved in development and how long it is anticipated that each will take. Consider each instructional component and plan accordingly. Project Standards This section discusses the technological specifications needed to use this proposed software program. It also provides a very detailed description of what the screens will look like. It discusses text- font, size, color (differences for headings, bullet points, paragraphs); describes navigational buttons- where they will be located, what they will do, what they will look like; describes graphics- where they will be placed on each screen, and finally, it discusses limitations of the proposed software program. Project Standards Document Technical specifications, limitations, and standards Description of delivery environment: Operating system, RAM, memory/hard drive requirements, screen resolution, type browser, media drivers, CD speed, etc. Technical limitations/constrains: Database requirements (if applicable), bandwidth requirements (if applicable), server requirements (if applicable), e-mail administration (if applicable), discussion board and/or live chat requirements (if applicable), etc. Authoring system: Standards: Text-on-Screen Style: fonts, sizes, colors used for text as main headlines, secondary headlines, bullets, captions and body text Text-on-Screen Format:
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