Computer-based training, instructor-led training, and simulations are some of the most common training methods currently in use within the workplace environment. They are highly sought after due to their efficiency and viability when confronting emerging organizational challenges.
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Computer-based training
Computer-based training is a form of instructional education which is primarily delivered through a computer. CBT typically relies on pre-installed software or elaborate educational intranet designed for a specific audience. The main advantage of relying on CBT is its multipurpose nature since it can be applied when seeking to teach nearly all conceivable subjects. Additionally, it can be synchronous and asynchronous, allowing the audience to receive relevant training material. CBT precedes discussions that are typically conducted during training with the aim of relaying crucial educational material. The learning style is often text-only and provided using a CD-ROM where integral work-related topics are stored for discussion (Lee & Owens, 2016). CBT accommodates animations as a major learning style in addition to relevant questions related to learning objectives. The main advantage of using CBT is its cost-effectiveness. It also accommodates a wide range of subjects and allows customization of key instructional material. However, it is only effective in scenarios where participants have basic computer skills and with access to a computer
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Instructor-led training
The instructor-led training approach is one of the most popular training methods currently in use. It is conducted within the confines of a training room or conference center where instructors deliver relevant material while conveying fundamental skills. This learning style typically precedes approaches such as CBT and is conducted through presentations or elaborate demonstrations. It suits a group scenario with a specific organizational objective and is hailed as one of the best methods to apply when seeking to teach specific skills on a one-on-one basis. Novel and complex material are easily broken down when applying this method since instructors are expected to first gain an in-depth understanding of specific topics (Al Qudah et al., 2018). Instructors are also readily available to answer any emerging question while ensuring that all participants gain a comprehensive understanding of the concepts under discussion. A major advantage associated with this particular training method is it allows large groups to receive important information at once. It also incorporates role-playing exercises which go a long way in creating lasting bonds between participants and facilitates the transfer of ideas. Nevertheless, instructor-led training fails to accommodate an assortment of learning styles and makes it increasingly difficult to provide personalized instructions.
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Simulations and gamification
The permeation of technology into nearly every facet of life has now seen the amalgamation of simulations and gamification as training methods. They utilize computerized environments where appropriate training designs are implemented for educational purposes as a form of policy exercise. In essence, simulations and gamification are some of the most effective training methods available today since they replicate reality. Adult participants are accorded a unique opportunity to participate through interactive experiences where they also gain relevant skills (Reiners et al., 2017, p. 3052). It also enables participants to deconstruct complex precarious situations while allowing them to develop an appropriate response mechanism in future. Although simulation and gaming have succeeded in simulating situated learning and emotional exposure, it is only limited to the aforementioned elements of entrepreneurial learning and thus insufficient.
In the case of computer-based training, the main training objective is to create appropriate learning material which would be both engaging and instructional. It would also involve developing videos to deliver specific information before a final discussion regarding their suitability. Participants will then be allowed to analyze the material for suitability, before final execution.
The chief training objecting of instructor-based training is imparting integral skills and data to a group of participants. It will first involve identifying constituent elements of the training program such the topic under discussion and the target audience to guarantee its efficacy. The material will then be broken down to simplify it and the accompanying process of dissemination. A trainer will then be tasked with implement it fully for instructional purposes.
On the other hand, the simulations and games will first go through the preliminary developmental stage during which clear training objectives. Both trainers and participants will then be expected to conduct an in-depth review and analysis of its feasibility before application. Key concepts will then be reviewed to ensure that they are clearly understood before execution. It is worth noting that this particular process will eventually end with an exercise requiring every participant to demonstrate their level of understanding with regard to the content discussed.
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