The story line by Marcy Driscoll on the cognitive approaches creates a learning process through the readers’ eye. For instance the story line of “Kemit and the Keyboard” depicts the actor engaging oneself as he tries to come into task with the learning tasks of trying to sharpen his skills in playing the keyboard. Kemit seem to be quite determined to become an expert in playing guitar despite the fact that he faces a number of challenges as he tries to do so. The story line is composed of three cognitive theories that are clearly evident right from the word goes. Through an analysis it can also be seen that all the three theories play a role in the readers ability to work extra hard so as to be able to play the keyboard more competitively. All the three cognitive theories all play a significant role towards the final result. The three theories are: Cognitive Information processing, International theories of cognitive development and the Piagets Theory of development. All the theories can be seen to create a strategy that helps the protagonist to come up with the appropriate strategy in learning how to play the keyboard.
In the cognitive information-processing approach declarative knowledge, procedural knowledge and memory play a part in completing a learning task. In the story, Kermit displays declarative knowledge which is the act of knowing when he notes the signature and the key. These tell him specifically how many beats per measure in combination with how many sharps or flats exist in the music. The procedural knowledge is the how to knowledge. This is generated when he actually learns how to read the music and plays the keyboard. The memory aspect of the cognitive information-processing theory comes into play when he uses his procedural knowledge, retrieved through memory to support him in developing a reaction, which is the pressing down of the key which is in correlation to the indicated score to produce the appropriate sound. This whole process of the cognitive information-processing is the act of being able to conduct a way to recognize the content of a given text and relating its outcome of what you recognize to what you already know to formulate a new learning outcome. In the case of Kermit, he had to try to read the music that he was unfamiliar with by trying to recognize symbols indicated in that music and then relate it to what he already knows to gain the proper brain input in order. For instance he used his cognitive information in processing the information that he was slowly sending o his brain as he slowly learnt the output sound produced by every key. Furthermore, Kemit displays his declarative knowledge by acknowledging and recognizing the different sounds of the keys. The sounds therefore give him an idea of the number of beats he should consider per measure. Moreover, he slowly got to learn the number of flats and sharps that exists in music. The slow process gives a picture of how the situation should be in reality. That is clearly seen when he finally got to learn the vital concepts that pertain to the playing of the keyboard.
The memory part of the cognitive information played out clearly when he decided to retrieve information from his memory so as to be able to have a musical sound created in a flawless manner. Moreover, the information retrieved from the memory also helped him to develop a reaction of pressing down to the key with a primary role of producing the desired sound. Kemit was actually used his cognitive information processing to enable him understand the text that he had was going through and at the same time relating the text to what he already recognized. The final result was that he played his keyboard so well making resulting in a new learning outcome. He tried his level best to read the music even though he was quite unfamiliar with the context of that text. Kemit kept pushing on despite the fact that he had a lot of difficulties in getting the symbols right. What followed was that he was able to relate the contexts of the text to the knowledge he already had in his memory. Finally, he managed to get his brain input in order by getting the sounds right.
The story line is a reminder to us that we should never take our memory for granted because it is the sole provider for backup whenever we forget about something. We must also k now that there are a number of memories that tend to vary in their durations and other characteristics. The representation of information can be done through a number of ways even if it is a permanent long term memory.
Cognitive psychology played a role in Kemit’s ability of processing information as he learned his new passion. He critically treated each information with the seriousness that it deserved and that is why at the end of the day he was able to play the keyboard effectively.
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